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How does Windows 98 handle joysticks and control pads?

 
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dos-man
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PostPosted: Wed May 30, 2007 10:18 pm    Post subject: How does Windows 98 handle joysticks and control pads? Reply with quote

Does anybody know how Windows 98 handles joysticks and control pads?
I've got USB controllers disappearing, and I don't know enough about
the OS to even know where to start looking.

I'm assuming it uses a combination of DLLs and entries in the
registry. Perhaps it even uses one of the ini files. Any help would
would be appreciated.

dos-man 64
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Ghostrider
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PostPosted: Thu May 31, 2007 2:45 am    Post subject: Re: How does Windows 98 handle joysticks and control pads? Reply with quote

dos-man wrote:

Quote:
Does anybody know how Windows 98 handles joysticks and control pads?
I've got USB controllers disappearing, and I don't know enough about
the OS to even know where to start looking.

I'm assuming it uses a combination of DLLs and entries in the
registry. Perhaps it even uses one of the ini files. Any help would
would be appreciated.

dos-man 64


For the Windows 98 machines, these joysticks, controllers, etc., were
essentially analog devices and the emulation was that of an AT keyboard.
For example, directional control was no different from that of the arrows
keypad. IIRC, Thrustmaster worked closely with the flight simulator game
developers to program buttons to relate to specific keyboard characters
for functions, as with their flight sticks and HOTAS controller. In all
likelihood today, the programming may utilize DLL's instead of proprietary
files.
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kony
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PostPosted: Thu May 31, 2007 2:45 am    Post subject: Re: How does Windows 98 handle joysticks and control pads? Reply with quote

On Wed, 30 May 2007 17:20:39 -0700, Ghostrider
<-00-@fitron.142> wrote:

Quote:

dos-man wrote:

Does anybody know how Windows 98 handles joysticks and control pads?
I've got USB controllers disappearing, and I don't know enough about
the OS to even know where to start looking.

I'm assuming it uses a combination of DLLs and entries in the
registry. Perhaps it even uses one of the ini files. Any help would
would be appreciated.

dos-man 64


For the Windows 98 machines, these joysticks, controllers, etc., were
essentially analog devices and the emulation was that of an AT keyboard.

While it may be true of many devices at the time, moving
closer to today and USB controllers it is not necessarily
the case.

I would tend to suspect the USB driver, the motherboard USB
/chipset driver or other semi-unrelated USB issues in
general. Win98 really doesn't serve as a very good
isolation as we dont' even know what the hardware on both
ends of the USB cable was, and it IS a hardware group.

We don't even know if the controller was tried on another
system and/or OS, it could be something as simple as the
wire (USB cable) fraying/breaking internally after a lot of
use (based on what info we have thus far).

However to more directly answer the OP's question, the
integration with the OS might be determined by examining the
driver provided for Win98, examining the files and the
associations listed in Device Manager for it. Maybe
something is also listed in the Control Panel for game
controllers but my memory of Win98 Game Controllers
interface is poor in recollecting what info it provides
about specific devices beyond the basic calibration page and
list of enumerated devices.
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Plato
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PostPosted: Thu May 31, 2007 12:37 pm    Post subject: Re: How does Windows 98 handle joysticks and control pads? Reply with quote

dos-man wrote:
Quote:

Does anybody know how Windows 98 handles joysticks and control pads?

Using win98B?

--
http://www.bootdisk.com/
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